Occupations

Character Creation — Characteristics — Race — Background — Occupation 2 x +50%, 2 x +40%, 4 x +25% OR 280pts (add no more than +50% in each skill) Actor (Technitos)

Perform (any), Sing (any), Sleight of hand, Stealth, Bluff, Insight, Disguise, Lore (history, culture), Acrobatics Archer

Bow, Shortsword, Brawl, Dodge, Stealth, Craft (bows), Perception, Survival, Lore (military tactics)

Athlete

Drive, Martial Arts (pankration), Sing (Epinikia or Hyporchema), Athletics, Throw, Dodge, Brawl, Wrestle, Swim

Acrobat

Acrobatics, Athletics, Dodge, Throwing, Escape artist, Sleight of hand, Perform (dance), Use Rope

Alchemist/Herbalist

Alchemy, Appraise, First Aid, Medicine, Lore (nature, herb, alchemy, engineering), Sleight of hand, Bluff

Animal Trainer

Drive, First aid, Handle animal, Ride, Exotic Weapon (whip), Insight, Lore (nature, monsters, regional)

Bard

Diplomacy, Lore (any), Perception, Sing (any), Sleight of Hand, Perform (any); Pick one from: Craft (artwork), Etiquette, Language (any), Gambling

Beggar

Appraise, Diplomacy, Perception, Stealth, Shortsword, Dagger, Cudgel, Sleight of hand, Brawl, Lore (streetwise)

Blacksmith

Cudgel, Craft (blacksmith), Appraise, Lore (mineral, culture), Repair; Pick two from: Craft (armor, weapons, locks, traps), Lore (engineering), Disable Device

Brute (Berserker)

Cudgel, Maul, Intimidate, Axe, Greataxe, Sense, Perception, Athletics, Brawl, Wrestle

Cavalry (Hipparchos)

Ride, Track, Throw, Spear, Shortsword, Insight, Handle Animal, Perception, Lore (nature, military tactics), Shield

Charioteer

Drive, Handle animal, Bow, Perception, Throw, Repair, Craft (wheel), Sling, Shortsword

Counselor

Administration, Diplomacy, Bluff, Insight, Lore (law, history, politics), Etiquette, Perform (oratory), Research; Pick one from: Language (any), Lore (any)

Courtesan

Appraise, Diplomacy, Perception, Stealth, Craft (artwork), Etiquette, Perform (dance), Seduction*, Lore (culture, regional), Sing (any)

Courtier

Administration, Diplomacy, Perception, Sleight of hand, Etiquette, Craft (artwork), Lore (culture, art, heraldry, philosophy, politics, regional), Perform (oratory, instrument); Pick one from: Bluff, Stealth, Insight, Appraise

Craftsman

Appraise, Diplomacy, Craft (any), Repair, Use Rope, Disable Device, Lore (engineering, craft*)

Explorer

Lore (commerce, regional, geography, astronomy), Perception, Language (any), Shiphandling, Survival, Ride, Navigate, Boating,  Staff, Swim, Use Rope

Farmer

Athletics, Drive, Handle animal, Lore (farming*), Insight, First aid, Staff, Cudgel, Axe, Repair

Fisherman

Athletics, Boating, Lore (fish*), Survival, Meditation, Diplomacy, Staff, Swim, Use Rope, Dagger, Repair

Gladiator

Perform (combat*), Dodge, Spear, Maul, Shortsword, Shield, Pike, Acrobatics, Drive, Ride, Wrestle, Martial Arts (pankration), Intimidate

Herdsman/Shepherd

First aid, Handle animal, Sling, Survival, Ride, Drive, Staff, Cudgel

Hoplite

Athletics, Throw, Spear, Pike, Shield, Shortsword, Martial Arts (Pankration), Brawl, Perception, Sing (Paean, Hyporchema, Prosodion or Epinikia), Dodge, Dagger, Lore (military tactics, logistics)

Hunter

Bow, Lore (nature), Handle animal, Spear, Stealth, Survival, Track, Dagger, Craft (traps)

Labourer

Miner - Cudgel, Maul, Athletics, Lore (mineral, regional, dungeoneering), Perception, Sense, Use Rope

Porter - Cudgel, Effort Roll, Lore (streetwise, regional), Perception, Insight, Use Rope, Drive

Woodcutter - Axe, Greataxe, Athletics, Lore (nature, regional, forestry*), Perception, Sense, Use Rope, Dodge

Lord/King????

Administration, Diplomacy, Ride, Etiquette, Perform (oratory), Lore (politics); Owns area of land and minor stronghold

Mage

Spellcraft, Lore (any), Research, Language (any), Staff, Dagger, Meditation, Etiquette, Insight, Staff, Dagger, Sling, Craft (calligraphy); Pick four from: Sorcery Spells (any), Ritual (any)

Magician

Appraise, Bluff, Stealth, Sleight of hand, Lore (astronomy, herb, mineral, planes), Short sword, Dagger, Sling, Perform (act, oratory); Pick two from: Sorcery Spells (any), Ritual (charm, curse, divination, speak with dead)

Mercenary

Lore (regional), Throw, Axe, Greataxe, Shortsword, Longsword, Greatsword, Cudgel, Maul, Spear, Sling, Pike, Bow, Shield; Pick two from: Athletics, Dagger, Dodge, Drive, Appraise, Ride, Brawl, Exotic Weapon, Sing (any)

Merchant

Administration, Appraise, Bluff, Diplomacy, Lore (commerce, culture, regional), Insight; Pick one from: Language (any), Lore (any), Shiphandling, Drive

Monk

Monastic Training, Martial arts (monastic styles), Brawl, Staff, Dodge, Knowledge (religion, history, philosophy, art, astronomy), Meditation, Wrestle, Use Rope

Oracle/Seer

Ritual (divination, speak with dead), Lore (religion, history, fate*, planes, arcana), Perform (oratory, dance), Sing (any), Insight, Perception, Use Magic Device

Orator

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Peddler

Drive, Appraise, Diplomacy, Lore (regional, streetwise), Cudgel, Sling, Staff, Brawl, Language, Lore, Survival, Use Rope

Physician/Healer

Appraise, First Aid, Lore (herb, nature), Medicine, Perception, Insight, Teach, Sense

Pirate

Acrobatics, Longsword, Athletics, Dodge, Bow, Shiphandling, Sling, Navigate, Bluff, Intimidate, Swim, Use Rope, Brawl, Gambling

Priest

Lore (religion, planes, philosophy, law), First Aid, Insight, Perception, Perform (oratory), Etiquette, Research, Diplomacy; Pick one from: Sorcery Spell (spirit ward), Ritual (animate dead), Meditate

Proxenos/Consul

Administration, Diplomacy, Perception, Lore (proxeny region*, geography, culture, history, heraldry, politics), Language (proxeny languages*), Etiquette; Pick one from: Craft (artwork, calligraphy), Lore (any), Perform (oratory, instrument)

Ranger

Shortsword, Bow, Perception, Lore (nature, region, geography), Survival, Tracking, Navigate, Sense

Sailor

Acrobatics, Athletics, Boating, Lore (sea, geography), Shiphandling, Navigate, Throw, Swim, Use Rope, Repair

Scribe

Lore (history, culture), Craft (inscription, calligraphy), Research, Perception, Literacy; Pick two from: Lore (any), Language (any), Etiquette

Shastar Guru

Weapon (any), Exotic Weapon, Acrobatics, Athletics, Dodge, Lore (history, religion, military tactics, logistics), Throw, Brawl, Meditation, Wrestle, Martial arts (monastic styles); Pick one from: Drive, Ride, Monastic training

Scholar/Philosopher

Appraise, Lore (any), Craft (artwork, calligraphy, invention*), Perform (oratory), Bluff, Perception, Repair, Language (any), Teach, Research

Scout (Peltast)

Dagger, Survival, Throw, Spear, Shield, Stealth, Perception, Navigate, Athletics, Lore (military tactics)

Soldier

Dodge, Lore (military tactics, logistics), Throw, Brawl, Axe, Greataxe, Shortsword, Longsword, Greatsword, Cudgel, Maul, Spear, Pike, Bow, Dagger, Shield, Sing (Paean, Hyporchema, Prosodion or Epinikia); Pick one from: Drive, Ride, Athletics, Exotic Weapon, Martial arts (pankration), Stamina Roll

Sorcerer

Spellcraft, Bluff, Sleight of hand, Lore (arcana, astronomy, herb, history, mineral, philosophy, planes), Research, Language (any), Sense, Staff, Dagger, Sling; Pick four from: Sorcery spells (any), Ritual (charm, curse, divination, speak with dead)

Spy????

Acrobatics, Bluff, Dodge, Diplomacy, Perception, Sleight of hand, Escape artist, Stealth, Disguise, Language (any), Tracking, Sense, Lore (culture, politics, poison, streetwise)

Thief

Acrobatics, Perception, Dagger, Bluff, Stealth, Sleight of hand, Escape Artist, Appraise, Throw, Brawl, Lore (streetwise), Perform, Gambling; Pick one from: Disguise, Disable Device, Lore (poison), Intimidate